ART181

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Adv 3D Modeling & Texturing

Computer Information SystemsSchool of Computer Science & Arts

Course Description from Banner

Building upon the foundational principles of 3D modeling and texturing to create more complex 3D models, including creatures and characters, this course discusses 3D sculpting and texture painting as means of augmenting traditional modeling and texturing methods. Topology and normal mapping are explored, with an emphasis on using efficient 3D models in game environments. Various 3D animation concepts are also discussed as a means to help bring these 3D models to life. Games projects using the visual assets created will be produced in partnership with programming students.

Credit Hours Min

3.5

Billing Hours Min

3.5

Lecture Hours Min

3

Lab Hours Min

1.5

Number Of Repeats

3