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ART118

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2D Game & Simulation Graphics

TechnologySchool of Computer Science & Arts

Learning Objectives

Course Learning Objective

Program Objective

College-Wide Competency

 Create pixel-based and vector artwork to be used as game sprites and assets

 

 

 Develop both static and animated sprites for computer games.

 

 

 Animate artwork position and other properties using computer-assisted and scripted animation within 2D game engines.

 

 

 Work with game programmers to determine the best means of creating content and to provide efficient, needed 2D artistic assets.

 

 

 Produce a 2D game from inception to completion