Course Description from Banner
This course teaches students techniques for creating two-dimensional, pixel-based and vector graphics to be used in interactive games and simulations. This course focuses on both static and animated sprites to be incorporated into games and simulations, as well as techniques for computer-assisted and scripted animation. Playable 2D games will be developed from inception to completion within Adobe Flash. This course is paired with CIS 118-Games and Simulation Programming Fundamentals as a learning community.
Credit Hours Min
3.5
Billing Hours Min
3.5
Lecture Hours Min
3
Number Of Repeats
3